Games activity at the foreign language lesson as one of the basic ways of learning English at primary school

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Disclosure of the concept of the game. Groups of games, developing intelligence, cognitive activity of the child. The classification of educational games in a foreign language. The use of games in the classroom teaching English as a means of improving.

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Games activity at the foreign language lesson as one of the basic ways of learning English at primary school

Contents

  • Introduction
  • 1. Relevance of the theme of course work
  • 2. Classification of games
  • 2.1 Disclosure of the concept of the game
  • 2.2 There are several groups of games, developing intelligence, cognitive activity of the child
  • 2.3 The classification of educational games in a foreign language
  • 3. The use of games in the classroom teaching English as a means of improving
  • Conclusion
  • Bibliography
  • The Adverb Game

Introduction

At present time the problem of increased psycho-emotional stress on students. Application of game forms of training helps to reduce pressure on the students' information. During the game, the child unconsciously possessed training material.

About training opportunities for games has long been known. Many prominent educators rightly drawn attention to the effectiveness of games in the learning process. And this is understandable. We believe that in the game are especially full of unexpected and sometimes a person's ability, especially a child.

At school the special place occupied by such forms of employment that provide an active part in the lesson, each pupil, increase the authority of knowledge and individual responsibility for the results of the school pupils work.

In the present method and practice of teaching children in elementary school focuses on the optimal combination of different forms, methods and teaching aids. This allows us to more effectively address training and education objectives of the program

But learning tasks performed in class, often determine the monotony of intellectual activity of students by implementing a training goal - securing knowledge, and skills development. This adversely affects the development of students and the future of learning.

In recent years, significantly changed the priorities of primary education. Today, his main goal - the development of creative student's personality. Ask the children - ¬ they love stories and games? Sure, all the answer - yes.

english educational game teaching

1. Relevance of the theme of course work

The game - one of the most important means of intellectual and moral education of children. Great importance to the game as an educational tool attached AS Makarenko, "What child is in the game, is that in many ways it will work when she grows up. Therefore, education of the future leader is, above all in the game. "Lessons from the use of games and game situations are an effective means of training and education, as the rest of the traditional construction of the lesson and the introduction of the game story attracted the attention of the entire class. The content of the game - it's always a number of learning tasks. In the game pupils get into a situation that allows them to critically assess their knowledge in an active step, cause this knowledge into the system.

These important conclusions I came not once, but in the process of accumulation of knowledge and experience with younger students. The urgency of this problem is caused by the need for improving methods of psycho-pedagogical influence on the emerging personality of the child to develop self-sufficiency of children, intelligent, communicative and creative abilities.

I will single out three aspects of relevance.

The social aspect.

Under the conditions of modern life, most parents can not provide free time to communicate with children and their development (working late, at the best time to check homework.) Educational and cultural level of the parents is low (higher education in 21% of parents of students). Hence we see that parents, in most cases, unable to develop the thinking of their children.

The scientific aspect.

In today's school observed intensification of the educational process, the complexity of programs designed for the use of logical reasoning and creative abilities of pupils of primary school.

The practical aspect.

The game helps to develop visual, auditory perception system of the students. Make the lesson interesting and accessible, helping to increase the activity of children to learn skills and improve the quality of education.

The game - especially the organized activities requiring mental and emotional stress forces. The game always involves making a decision - what to do, what to say, how to win? The desire to resolve these issues aggravates the mental activity of the players. And if the child is at the same time to speak a foreign language? Do not lurk there a rich learning opportunities? Children, however, do not think about it. For them, the game is first of all - fun. Therefore, in our view, the goal of the game forms of learning - not only the formation of pronunciation, vocabulary and grammar skills, but also the development of interest in the target language.

Games contribute to the implementation of important methodological problems:

The creation of the psychological readiness of children to the speech communication;

Provide a natural need for frequent repetition of linguistic material;

Coaching students in choosing the right version of the speech, which is preparing for the situational spontaneity of speech at all.

The purpose of this paper - to analyze the possibility of using gaming techniques as a means to enhance the cognitive activity of adolescent English language lessons.

To achieve this goal it is necessary to solve the following tasks:

A. To study the literature on the issue of the use of gaming techniques as a means of stimulating cognitive activity in adolescent English language lessons.

Two. To analyze the different approaches to the classification of gaming techniques.

Three. Highlight features of the use of gaming techniques in teaching young people English.

Object: The Game methods of teaching English.

Subject: The use of gaming techniques as a means of stimulating cognitive activity in adolescent English language lessons.

The objectives and functions of education.

Revealing the essence of the learning process involves the definition of its functions.

The learning process is designed to carry out educational, educational and developmental functions.

Isolation of these functions, the learning process carried out conventionally, as the distinction between the processes of education, training and personal development are relative, and some aspects are common. Conditional release of these functions is necessary in practice for teacher training and goal-setting process, the diagnosis of the results.

The educational function of the learning process involves the assimilation of the individual scientific knowledge, the formation of ad hoc and obscheuchebnyh skills.

Educational function of the learning process is to create a system of values ??and emotional relationship of personality to the world and the totality of its qualities.

Developing function of the learning process determines the development of general and special abilities of the individual and mental processes.

Characteristic features of the learning process be regarded as unacceptable in isolation performed. They are complexly interwoven cause and effect relationships, when one of the functions is a consequence of the other, while the cause of the third. Thus, the discipline of education, social activity creates the conditions for effective learning. A study, in turn, helps educate those qualities.

The main aims of education is considered to be:

creation of favorable conditions for the mental, moral, emotional and physical development of the individual all-round development of their skills, ensuring students receive a strong knowledge and principles of science and the ability to replenish their own;

provide universal education to the level cor...